Ready Player One

Ready Player One

In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the  OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power a...

DownloadRead Online
Title:Ready Player One
Author:Ernest Cline
Rating:
ISBN:030788743X
Edition Language:English
Format Type:Hardcover
Number of Pages:374 pages

Ready Player One Reviews

  • Patrick
    May 25, 2011

    I got to read an ARC of this, and it appealed to every geeky part of me.

    I'll probably write a blog about it later, but for now, a brief review:

    Simply said? This book was fucking awesome.

  • Flannery
    Jun 02, 2011

    This book is nostalgia porn. If you grew up in the 80s, enjoy video games, or go crazy for popular culture, you will devour this one. I was supposed to be reading this with a friend but I couldn’t stop. I read the beginning and thought, “what’s the big deal with everyone’s obsession?” Then Ernest Cline got his meat hooks into me and I read it while I was making dinner, while I was eating dinner, and then afterward until I’d finished it. I think I am just a few years shy of this books prime audie

    This book is nostalgia porn. If you grew up in the 80s, enjoy video games, or go crazy for popular culture, you will devour this one. I was supposed to be reading this with a friend but I couldn’t stop. I read the beginning and thought, “what’s the big deal with everyone’s obsession?” Then Ernest Cline got his meat hooks into me and I read it while I was making dinner, while I was eating dinner, and then afterward until I’d finished it. I think I am just a few years shy of this books prime audience but I can see how it will appeal to most of my

    friends.

    is set in a future where we have depleted our resources to the point where many people lives in Stacks, which are basically just trailer homes piled 20+ high and many people struggle to make ends meet. Wade Watts, the protagonist, attends school in OASIS like many of his peers. OASIS, an online world created by James Halliday contains thousands of different worlds, including copies of many famous sci-fi verses—I’m sure you could spend most of your time in Sunnydale or on Dune if you wanted to. In a very

    move, Halliday leaves his entire $250 billion fortune to the player who can find the Easter egg hidden in OASIS. The book is set five years after his death and no player has gotten even one step closer to figuring out Halliday’s mystery. And the kicker? Halliday’s obsession, besides video games, was the 1980s. All the kids and adults alike are well-versed in all things 1980s from fashion to music to games to computers. These characters know more about the 1980s than most people who lived through it.

    Wade Watts has spent years playing through all of Halliday’s favorite games and songs trying to figure out the first step. When Wade figures out the first move, his name shoots to the top of a previously empty high-scorers list and the world goes into a frenzy. The entire rest of the book follows Wade and his fellow contestants through the game in their attempts to reach the goal first. It seems like every person in the world is up against each other—especially the “gunters” (egg hunters) and the “sixers.” (Corporately-sponsored hunters who want to take over the OASIS for monetary gain, so-called because their avatar names begin with the number 6) My adrenaline ran high for the whole book. In fact, I actually kept speaking to Wade aloud. “Wade, what the hell are you doing? You are past the first gate! Pull your head out of your ass and stop spending your time at dance parties!” “Art3mis is so much smarter than you, Wade!” Wade’s fellow gunters include his long-time online crush, Art3mis and his BFF Aech (pronounced like the letter H). They were seriously awesome side characters with distinct personalities, which I especially enjoyed considering I have several friends on Goodreads whom I’ve never met in real life but I feel like I know pretty well.

    My experience with WoW and Second Life is pretty minimal…well, I

    once try Second Life but it mostly consisted of my friends and I goofing around and then accidentally wandering into an orgy and getting yelled at. Anyway, my point is that people quest all the time and talk to the same people regularly online. They have distinct personalities. I’m so happy that Ernest Cline was able to capture the personalities so well when the characters were only together outside of OASIS for limited amounts of time.

    As someone who has spent probably entire weeks of her life playing video games, this book feels a bit like validation. SEE, NERD! YOUR TIME SPENT COLLECTING RUPEES WASN’T FOR NOTHING!

    Thanks to the publisher and Netgalley for providing me with a copy of this highly addictive and fun read!

  • Sissyneck
    Aug 19, 2011

    That one star is probably misleading...I thought this was going to be a 4-5 star book for a good portion of the time I spent reading it. The 80s pop-culture references are so pervasive and so relevant to my life that, at times, the book felt like it been written specifically for me. (The love interest is described as being like Jordan, from Real Genius...c'mon!)

    But.

    All of the Star Wars, Ferris Bueller, and Highlander references in the world can't hide that this story is at best, empty, and at wo

    That one star is probably misleading...I thought this was going to be a 4-5 star book for a good portion of the time I spent reading it. The 80s pop-culture references are so pervasive and so relevant to my life that, at times, the book felt like it been written specifically for me. (The love interest is described as being like Jordan, from Real Genius...c'mon!)

    But.

    All of the Star Wars, Ferris Bueller, and Highlander references in the world can't hide that this story is at best, empty, and at worst, ugly. Rote plotting, un-earned dickensian coincidences, clumsy deus ex machina (I still don't know how to pluralize that term), the worst kind of tokenism disguised as actually valuing diversity, a profound neglect of the complexities of the real/virtual world dichotomy...Cline has adopted some of the style of Gibson and Stephenson, but none of the substance.

    In a nice manifestation of the novel's lack of self-awareness, Cline at one point derides the villains of the book for simply using "Johnny 5" style robots from Short Circuit instead coming up with their own design. This appropriation, he explaines, demonstrates "a lack of imagination," a valid criticism that only too accurately applies to the ostensible heroes of the book, as well as to Cline himself.

    Update: The plural of "deus ex machina" is "dei ex machinis". Thanks, The Awl!

  • Kemper
    Aug 20, 2011

    “Wow, where’d you come from?”

    “I’m from 2011. Got a time mower and decided to come to the future. I’ll spare you the full origin story. My name’s Kemper.”

    “I’m Wade Watts. Welcome to 2044.”

    “Thanks. I gotta say, things are looking kind of grim around here. Are those mobile homes stacked up like hillbilly skyscrapers?”

    “Yeah, I live in one of them. W

    “Wow, where’d you come from?”

    “I’m from 2011. Got a time mower and decided to come to the future. I’ll spare you the full origin story. My name’s Kemper.”

    “I’m Wade Watts. Welcome to 2044.”

    “Thanks. I gotta say, things are looking kind of grim around here. Are those mobile homes stacked up like hillbilly skyscrapers?”

    “Yeah, I live in one of them. We’ve had a lot of problems once the cheap fossil fuels started running out. Life kinda sucks ass these days. Fortunately, we’ve got the OASIS.”

    “What’s that?”

    “It’s this virtual reality that’s kind of a combination of the Internet and the biggest MMORPG ever made. Here put this on, and I’ll show you.”

    “Hey, this is pretty sweet, Wade. But what’s with all this old stuff here in your virtual room. It looks like the ‘80s vomited in here.”

    “Oh, it’s part of my research for the contest. See the guy who invented the OASIS was this old nerd named James Halliday. He left an Easter egg hidden somewhere in the OASIS and whoever finds it wins the prize. He was totally obsessed with the ‘80s and nerdly stuff like computers, sci-fi, cartoons, movies, comics and video games. He left three keys to three gates hidden in here, and the clues have to be stuff that he loved. So a lot of people like me have to know all about the '80s to hunt for the egg."

    “How long has this been going on?”

    “For years now. Nobody has found the first key yet.”

    “And you what? Watch movies from the ‘80s? Listen to the music? Read his favorite books? Play old video games?”

    “It‘s even bigger than that. Because of the contest, the entire world is obsessed with the ‘80s. The clothes and hairstyles are considered cool again.”

    “Really? Well, I gotta get the hell out of here then. Thanks for showing me this, Wade. How do I log out?”

    “You’re leaving already? Don’t you want to…Oh, my god! You said you were from 2011? And you’re in your 40s, right?”

    “Well, just barely…”

    “So you actually lived through the ‘80s?”

    “Afraid so. High school class of 1988.”

    “That’s awesome! You gotta tell me all about it, Kemper.”

    “Kid, why would you want to hear about that? You’re sitting here with enough computer power to download everything from the collected works of Shakespeare to the entire run of

    and you want to hear about the ’80s? Just for a contest?”

    “I love the ’80s. It was the coolest time ever!”

    “Uh, not really. In fact, I think the ’90s beat the shit out of them. That not worrying about the Cold War thing was a relief and the music was a lot better. Plus we got to wear flannel. That was fun.”

    “But… you got to play the old video games in the actual arcades, and you saw the first generation of home computers come out. Plus, music videos and John Hughes movies and Rubik’s Cubes and Michael Jackson’s Thriller album and….”

    “Yeah, Wade. I lived through it all. I remember when MTV played music videos and when Eddie Murphy was funny. But you’re making me sad, kid.”

    “Why?”

    “Lemme tell you a story, Wade. About ten years after I got out of high school, an old buddy I had stayed in touch with had a birthday bash and invited a bunch of us that used to run around together. So we’re at his house drinking and playing cards just like the old days and catching up and playing ‘Remember when?”. It was a lot of fun, but we’d been listening to hair metal and classic rock all night, and at one point, I was flipping through the CD’s.”

    “Actual CD’s! Not downloads?”

    “Hell, I’m so old even my post-high school stories are dated now. Yes, Wade, real CD’s. Anyhow, I found a new Foo Fighters album, and I put it in. And this one guy made a face and asked me why I had taken the Guns-n-Roses out. And I said something like the nostalgia had been fun but I needed something from that decade. Being completely serious he said that he didn’t know how I could listen to that stuff, and that he still listened to the same exact music we did in high school. He had just replaced his old cassettes with CD’s. The guy had completely managed to miss grunge and was perfectly happy with the same play list in 1998 that he’d been listening to in 1988. And that was one of the saddest things I ever heard, Wade.”

    “But maybe he just really liked that stuff.”

    “I liked it too, once upon a time. And I can still belt out a pretty good version of Relax when Frankie Goes to Hollywood comes on the radio, but it was a certain time and place. Now it’s done. I find it depressing that someone of Gen X would want to be stuck there and never moved on to anything new. But it got worse after that, Wade. Because we got older and then the media started catering to us by going for nostalgia trips on everything from trying to remake the

    TV show to shitty movies like

    and

    to the goddamn

    . I’m tired of it in 2011, Wade. I don’t want a new Indiana Jones movie, I want the NEXT Indiana Jones. But no one is working on that because all of us got obsessed with regurgitating our childhoods over and over.”

    “That is kind of sad, Kemper.”

    “What’s even sadder is seeing it happen to a generation that didn’t even live through it. When I was a teenager, I got sick to death of baby boomer nostalgia and there’d be these kids my age who tried to be like damn dirty hippies by wearing tie-dye shirts and going to listen to Grateful Dead tribute bands. They were nostalgic for an era that wasn’t even theirs, and I always thought it was a waste. Don’t be like that, Wade. You seem like a nice kid. Don’t sit here watching

    reruns and playing

    and making jokes about Ewoks. That was then. This is now. It’s your time and you should be out there trying to find the stuff that will become part of your own memories of growing up, not rehashing ours.”

    “Gee, Kemper. That’s a really good point. You’ve opened my eyes. Thanks a lot.”

    “You’re welcome, Wade. By the way, what the hell was this prize that was so good that it got the entire world doing the safety dance again?”

    “Oh, the winner gets the controlling interest in Halliday’s company and his personal fortune which is about $240 billion dollars.”

    “Did you say $240 billion? Dollars?”

    “Yes, so how about we log off. Maybe I’ll take a walk and see if I can find this girl I like. I’ve been…”

    “Screw that. Fire this rig up, Wade. Put on some Def Leppard and find me a pair of acid washed jeans and some high top Reeboks. Let’s start looking for clues. For $240 billion I’ll live through the ‘80s again.”

    **************************************************

    I didn’t actually hate this book. It did a lot of very clever stuff regarding an entire virtual universe. And for a member of Gen X, it was a fast and fun romp down memory lane. It was kind of like

    meets the

    movie.

    But I’ve got a personal pet peeve against people trying to live in the past and since this book is nostalgia porn*, the basic premise did rub me the wrong way. The idea that the kids of the 2040s are just watching episodes of ‘80s TV shows and playing Donkey Kong really kind of depressed me.

    *

    I might have been able to get past it a little easier if at least one of the kids said something like, “Jesus, I hate this ‘80s bullshit. I can’t wait until his freakin’ contest is over so I can live in the here and now.” But instead all of them treat it like it’s the greatest entertainment ever. So even though a few post ’80s things like

    or the

    movies get mentioned, we’re supposed to believe that nerd pop culture reached a zenith in the ’80s and nothing worth geek obsession happened between 1990 and 2040? Sorry, but that seems kind of unlikely and the kind of wishful thinking that an aging Gen Xer would write as he pines for his glory days.

  • William Cline
    Sep 05, 2011

    For most of the first half of this book, I was unimpressed. The writing was flat, and the story was unremarkable. The book gets hype because of its pervasive use of 1980s popular culture, particularly its references to science fiction, fantasy, and video games. The problem was that most of these references served no purpose. Something would be described by pointing out its resemblance to something from a film or television show—a particularly annoying form of "telling, rather than showing" given

    For most of the first half of this book, I was unimpressed. The writing was flat, and the story was unremarkable. The book gets hype because of its pervasive use of 1980s popular culture, particularly its references to science fiction, fantasy, and video games. The problem was that most of these references served no purpose. Something would be described by pointing out its resemblance to something from a film or television show—a particularly annoying form of "telling, rather than showing" given that a reader of the wrong age or background won't know the reference—but said reference would add nothing to the events at hand. Either that, or the reference would be carried to cringe-worthy, fan-fiction-grade extremes. For instance, in one scene, the online avatar of the main character, Wade Watts (known online as Parzival) pilots a DeLorean DMC-12 resembling the one used in the

    films, except for the addition of the computerized voice and sweeping red light of KITT from

    , a pair of Ghost Busters logos adorning the doors, and a license plate reading "ECTO 88".

    Whether mentioned in passing or over the top like the aforementioned mash-up car, however, virtually all of these allusions are brought up and then dropped in the space of a sentence. The DeLorean, for example, takes up a couple of paragraphs and is then never used again.

    doesn't draw from 1980s popular culture; it just name-drops it all over the place. Sometimes it seemed the only purpose for these references was that the author and reader could share a knowing, self-congratulating smile.

    The notion of a "massively multiplayer" online role-playing game becoming the human race's main form of entertainment presents some amusing possibilities, though, and

    doesn't completely squander its potential. The moment when I started to enjoy the book came about halfway through, in a chapter describing a day in Wade's life some time after his

    Cline shares the late twentieth century computer geek's vision of the Internet as a benevolent force. Wade has genuine feelings of friendship and love for his online friends, people he would never have met offline, people with whom he shares bonds of mutual interests and ideals rather than geography. An online world is one without racism or other prejudices. (Or at least, it's a world where you can avoid these prejudices by configuring your avatar appropriately. Let's not go into the implications of

    .) Furthermore, despite its post-energy-crisis shabbiness, the world of

    is one in which the good guys have won: free speech, privacy, and "net neutrality" all rule the day.

    At the same time, no matter how cool he tries to make the OASIS (and I admit, it

    cool), Cline is conflicted about it. Its pleasures are tempered by the fact that for many of its players it serves as a drug, distracting them from the shabby state of real life in late twenty-first century Earth. Wade's dissatisfaction with a life spent entirely online is explored throughout the book, though never deeply. I would have liked to see the book explore this tension between the unifying and isolating effects of the online world in more detail.

    In summary,

    touches on some interesting ideas, although it doesn't explore them as deeply as I would have liked. The writing is nothing special, but it gets the job done. The story gets more interesting in the second half, and the annoying popular culture references become less frequent. I'm glad I stuck it out to the end, but I don't think it deserves whatever hype it's getting in nerd circles.

  • Shelby *trains flying monkeys*
    Nov 04, 2011

    NERDGASM!!!!!!! Video games, movies and music from the 80's!

    My teenage years were spent during the 80's. I look through the pictures that were taken at that time and realize we could have been called a cheesy generation. This book saves us. This book makes us cool.

    I actually wanted to revisit those times after reading this book. It's not deep literature but it is pure fun. I smiled and cheered so many times reading Wade's story, even though you know how the book is going to end it is still a po

    NERDGASM!!!!!!! Video games, movies and music from the 80's!

    My teenage years were spent during the 80's. I look through the pictures that were taken at that time and realize we could have been called a cheesy generation. This book saves us. This book makes us cool.

    I actually wanted to revisit those times after reading this book. It's not deep literature but it is pure fun. I smiled and cheered so many times reading Wade's story, even though you know how the book is going to end it is still a popcorn needing ride to get to that ending.

    I'm not going to bother telling you about the books story because other reviewers have done a wonderful job of that. I'm gonna gif spam you!

    (Every once in awhile I have to give the gif haters something to bitch about)

  • Melissa McShane
    Jan 18, 2012

    So disappointing. The premise of a treasure hunt inside a gigantic immersive online environment is interesting. I like the idea of the people of 2044 being fixated on '80s culture for clues to solving the puzzle. The execution simply doesn't live up to the promise. The writing goes like this:

    INFODUMP

    BIGGER INFODUMP

    ...and so forth. I honestly don't know who the intended audience is. The author overexplains all the '80s references as if he expects readers

    So disappointing. The premise of a treasure hunt inside a gigantic immersive online environment is interesting. I like the idea of the people of 2044 being fixated on '80s culture for clues to solving the puzzle. The execution simply doesn't live up to the promise. The writing goes like this:

    INFODUMP

    BIGGER INFODUMP

    ...and so forth. I honestly don't know who the intended audience is. The author overexplains all the '80s references as if he expects readers to be too young or too disconnected from geek culture not to get them, but my experience with SF fandom is that no element of fandom, however old, ever completely dies out; all of us old farts who were teens in the '80s (and, interesting fact, the creator of the book's treasure hunt has the same birth year I do) make sure the young sprouts experience all the golden oldies. This is a first novel, and I make allowances for first novels, but this stretches my tolerance quite a bit.

    More difficult for me to get past was the poorly-conceived dystopian future from which the story arises; to the bugaboos of environmental destruction, overpopulation, and economic collapse is added the fear of giant, evil corporations. This despite the fact that the guy who set up the enormous online multiverse AND created the treasure hunt did so by creating an enormous corporation of his own. His online creation is lauded (in one of those massive infodumps) as being so egalitarian because they don't charge anything for access, just for the things you buy inside it, but the corporation couldn't have set it up in the first place without needing a grundle of cash. (My computer programmer friends will fall on the floor laughing at the idea that all of those virtual items people buy are pure profit for the company because they "don't cost anything to make.") Every time I started to get interested in the story, I came up against some background element that only made sense in a tautological way--it is because it's said to be so.

    But what really killed it for me, what caused me to finally give up about halfway through, has always been a deal-breaker for me in any work of speculative fiction. I don't like books that seem to exist independently of the great body of work that has explored the same issues or ideas. In this case, it's as if the author has never heard of Tad Williams'

    or (despite the hero's homage to Stephenson)

    and

    . These books (I except Stephenson's more recent book

    because it was released the same year as

    ) raised and evaluated issues with virtual reality, and yet

    does a lot of unnecessary reinventing of the cybernetic wheel. And yes, I do think this is a valid criticism; science fiction is interconnected to a degree that trumps any other genre, except possibly experimental literary fiction. There's an expectation that readers will be familiar with concepts raised elsewhere and have more than a passing familiarity with other SF novels.

    doesn't do much more than revisit ideas that other authors have explored, and the addition of a high-tech fantasy quest (an admittedly very cool idea) isn't enough to elevate it beyond the ordinary.

  • Catriona (LittleBookOwl)
    Jan 08, 2013

    I just kinda wanna cry right now. I'll have a proper review at some point, but I gotta let myself recover.

    VIDEO REVIEW:

  • Rainbow
    Apr 14, 2013

    I felt like I was born to get the references in this book. And I was so impressed with the way the references WORK. The way they push the story forward and give it texture. So many scenes in the book FEEL like videogames or role-playing games -- but in a really rich, excellent way.

    I read this right after I read "Ender's Game," which is the sort of book that would get mentioned in "Ready Player One" -- and I was struck by how Cline references old-school science fiction and videogames in the servi

    I felt like I was born to get the references in this book. And I was so impressed with the way the references WORK. The way they push the story forward and give it texture. So many scenes in the book FEEL like videogames or role-playing games -- but in a really rich, excellent way.

    I read this right after I read "Ender's Game," which is the sort of book that would get mentioned in "Ready Player One" -- and I was struck by how Cline references old-school science fiction and videogames in the service of something so much warmer and more robust.

    Also, the love story is fantastic. It's not the point of the book, but it feels sweet and real and not at all tacked on. (This is something I pay a lot of attention to when I'm reading.)

    Thank you to my brother Forest, who insisted I read this.

  • Khanh (the Grinch)
    Dec 09, 2015

    Speaking as a formerly addicted World of Warcraft player (among others), I loved it.

    I believe you can tell the author's passion from what he's written, and it is clear from this book that Ernest Cline is a fellow gamer and geek. I salute him. His ardor for games is so clearly felt within this book. A fellow fangirl/fanboy can sniff out a fake one like a dead fish within a Bath and Body Works (ok, that may be a bad example, but you catch my drift).

    Speaking as a formerly addicted World of Warcraft player (among others), I loved it.

    I believe you can tell the author's passion from what he's written, and it is clear from this book that Ernest Cline is a fellow gamer and geek. I salute him. His ardor for games is so clearly felt within this book. A fellow fangirl/fanboy can sniff out a fake one like a dead fish within a Bath and Body Works (ok, that may be a bad example, but you catch my drift).

    . I salute you, sir.

    This book is for fanboys and fangirls. There are those who don't like it. There are those who feel that there are

    , inserted solely for a wink and a nudge from the author to the reader. To those people, I say: SO WHAT?! I welcomed those references. It makes me feel good because I know what they are.

    IN ONE PARAGRAPH, HE REFERENCED SO MANY THINGS THAT I LOVE. How could I hate the references? I have a soul!!!!!!!! I get excited, ok? ._.

    So here's what I liked about this book:

    1. I liked the main character

    2. I liked the future world

    3. I liked the realistic feeling of an online gaming scene

    Wade is a good kid. He's had a rough life.

    He's nothing special. He's an overweight (and simultaneously malnourished) kid. He doesn't do too well in school. He could be any of my friends who have played games.

    He is a nice kid. He doesn't blame people for circumstances that are beyond their control.

    It's a shitty world. People have to survive the best way they know how, sometimes those ways are self-destructive.

    A lot of the problems with dystopian fiction is that they're too drastic. Barely 100 years into the future, the world has created a new society, etc. The world in this book is set in 2044, and admittedly, it is pretty grim, but I still found it believable.

    There's been an energy crisis, there's global warming, civilization is decline but not completely in the shithole yet. Life is crappy. I've always thought that life would be awful for my grandchildren, and this book pretty much tells it how I believe it could be. And god help us if Trump is elected president.

    I also love Cline's explanation of the way online gaming works, down to its community. He clearly knows his shit, from user names to avatars. There are some funny tidbits.

    But really, it's the nostalgia of my gaming days that clinches this book for me. The online camaraderie. The late nights gaming together, the bonding that takes place over Ventrilo after defeating a difficult challenge. I got to know many friends whom I wouldn't ordinary have talked to in the real world. It's a bonding experience that is as much a part of the game as the game itself. Often, it's community that truly makes the experience memorable. And yes, the online romances. This book portrays all of that, and so what if it banks on my nostalgia? I'll take it.

    Granted, it is overly long, and too detailed at times. It does lack complexity, and would be more of a middle-grade book if not for its length and content, but overall, it was a solidly good book.